In the universe "The Lord of the Rings" made strategies, and slasher, and even MMO projects. Now the turn of a small experiment has come, similar to Battlefield concept, and familiar style. And with a highlight, be sure with a highlight.
Features of the siege of Izengard
The Lord of the Rings: Conquest He offers the player to take part in the largest battles from the cinema (local skirmishes bypassed) – this is either the siege of fortified enemy structures, or the protection of his own. https://www.mijnstudentenleven.nl/news/voltslot-casino-a-review-of-its-electrifying-slot-games.html Sometimes the action moves to "Purely field", However, the essence of this does not change – there is no spare plan, and violation of the current is punishable by a colorful inscription "Defeat" and the sad panorama of the scene where "Bad" Won "good". Obedience, on the contrary, encourage the discovery of new territories and levels of complexity.
To choose from – four classes of characters. The player will see the classic slasher from the third person with the swordsman: the fighter in the armor mows the enemy hordes of aircraft, interrupted only to restore health from missing blows (any strong dump with a picture of the ground) and special receptions). With a filled scale "rage" He doesn’t need to slip ten meters on the ground and fall on the adversaries with a flaming blade – almost anime.
The wizard prefers to keep the distance using chain lightning and periodically treating. Here the game tries on the smoking of the shooter: it is important to accumulate a charge and not fall under the blow. Well, if someone crept up from the back, then it doesn’t matter – in the arsenal there is an opportunity to drive off the opponents with a special wave or heal.
The killer resembles a spy from Team Fortress 2, for nothing that is not at all cartoony and looks more brutal. Becoming invisible, he enters the rear of the enemy and with a spin passes a dagger along hostile backs. It is more difficult to learn how to play them, since in the thick of the fight you can always run into a crazy blade. In this case, its main feature – the camouflage function – is disconnected for a short time, leaving the unprotected hero to pieces by orcs, trolls and other maliciously configured comrades.
Well, the archer plays the role of a walking machine gun Kalashnikov, pouring enemies with arrows of different properties: some can explode, others – poison. Like the killer, the archer does not really welcome close distances and tries to stay from a swinging crowd as far as possible. It turns out, however, not always.
Selected works
Different tasks – from "Bring a thing to the specified place" to "defend a vital position". And if with the first everything is extremely clear and simple, then a puncture came out with the control points: if, say, in Battlefield A lonely soldier could intercept the flag, then here it is necessary to stubbornly clean the territory from arriving enemies. And it would be exceptionally pleasant if the adversaries had not resorted in the amount of a couple of pieces every ten seconds, blocking the possibility of capturing a point.
In terms of interest, the mission is wandering from the level "Wow, cool!" to "Furious". The battle in Helm Padai is realized as running around from one point to another (albeit strictly according to the scenario), and when trying to explore the surroundings, the character goes to the nearest "repauna". Although it is already visible: an immovable wall is built from the waiting orc battalion, a step left or right is a mandatory execution on the spot. However, the next mission is already revealing the game potential: large -scale battlefields, dozens of opponents on the screen and the opportunity to guarantee the main characters.
It is a pity that most heroes are simply enhanced versions of the same four classes. Gandalph inflicts more damage and has powerful health, but to deal with Sauron, terrorizing the nearest forests, you can play even for a simple wizard. Legolas briskly shoots from a bow, but climb the combat elephant under the walls of Minas-Tirita will be able to and an ordinary archer. But Gimli, Aragorn and Ents (yes, they will also be given to play for them) are more original – there are their own special receptions and colorful appearance. By the way, even having under the control of one of the above comrades, do not forget about a strip of health: a good combined attack will disable at least an ordinary, at least the leader, and even before the bosses are all equal. During the game, the author witnessed a wonderful curiosity: the brave Aragorn, who almost made his way to the tower of Sauron and was ready to give the heat to all the transverse, was simply captured by the Nazgul flying nearby, and then dropped down. That’s all heroism.
Since heroism is not in honor – you need to take in quantity. At all levels, the battle occurs between the two armies, so it is better to spend his associates in difficult places – although they are stupid, they are not only able to fight, but also love. They love so much that they often delay in contractions somewhere behind, so "conduct" It has a literal meaning. Cleaning the path from particularly annoying detachments, you can save help for the future – for example, before the advent of a hefty troll with a club. Deprived of the instinct of self -preservation, the bots will rush to distract him, which will climb onto an open back with an area of a couple of benches and deliver a decisive blow.
Left thread
And the same highlight in Lotr: Conquest – The second story campaign, connected only partially. A player who has overcome all missions for the brotherhood of the ring is proposed to look at events from the side "Dark", Like, "what happened if Sauron took possession of that ring?". The first goal is to select a powerful artifact from Frodo, ready to dispose of it with a well -aimed throw into the pole of the volcano. It is noteworthy that not only people are enemies in alternative missions, but also orcs – under the guise of traitors. "Steer" It is not easy for the Nazgula – unlike more mundane colleagues, they love to soar into the air and make unexpected even for the player, which does not fit in any way with the local control system. With the gamepad, it is somehow more importantly ..
As a result, we have a game with many controversial moments. Epic battles and spirit of adventure are preserved, the graphics are not annoying, and pleasant music is spinning behind the scenes. On the other hand – there are certain technical roughnesses. To solve, as always, you.
Pros: "The same" atmosphere;Great music.
Cons: boring moments come across periodically;Slow AI.